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Jan
13

Hellicar & Lewis Design Influence

Hellicar & Lewis Influence

As part of the Diaghilev and the Golden Age of the Ballets Russes exhibition at the V&A, we were invited to collaborate with the Education Department to create an interactive installation. Building on our previous work with Masks, we produced an interactive mask maker that was audio responsive.

 

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Design created by user interaction

This piece is inspirational because it combines and engaging interaction process with a survey that creates designs based on how certain audiences were invoved with the designThe animal the mask generated could speal to a personality or sound that they prefered relating to that animal.


Jan
13

Usman Haque Design Influence

Usman Haque Influence

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The Designer Usman Haque spoke to us personally about the idea of giving the audience control of the object will keep them engaged to learn more.

“It would be great if you could find a way to merge your survey with the interaction process” said Usman Haque

 

Combining Artifact and Survey

Usman Haque spoke of technology be taking form based on how the audience used the design.An envrionment that puts the audience in control, keeping them engaged and fulfilled by what they created.  We found that our project shared this belief that designs that put the audience in control allows them to gain excitonemtn and learn from the

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Design approach to sustainability

Haque demonstrated this in a presentation of an interactive radiation detector that he and his design team developed for the locals suffering from the Fukushima nuclear power plant melt down that occurred in japan in 2011. With the radiation detectors the locals were able to group together, overcoming the stereotypes that separated them the people cooperated and worked together as Richard Sennet theorised. The society grouped together and as they used the tools that the designer Haque provided and in doing so they created a visual map of the radioactive danger zones within their local neighbourhoods, demonstrating Levy’s theory of the growth of collective intelligence.


Jan
13

Planning Artefact Narative

Artefact Narrative Plan

We are establishing a narative that allows the audiennce to engage with the equipent or media of the artist. By engaging within the environemtn the audience will learn about the artist and his design style As the audience interacts with the environement, data will be collected (Sounds, visuals) that will create a randomized design based on these how the audience engaged with the design.

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Influence of narative

Here we sea that a narative has been created by merging the tools that the culture used with the information, the narative is established through their interaction with these artifacts.

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Artist Narative

The artist used computer design to create abstract and engaging dot matrix prints that were generated by convertive imagery and sound into a seriies of numbers, letters aymbold that creae and abstract image.

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Artist Process

From observing and analysing the Dot matrix prints and the process of altering and experimenting with different shapes that could be created using the printer the artist made many prints, each ecperimented the different shaes that the printer could create from converting information into visual designs

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Jan
13

V&A Unique Contextual Survey

Audience and spacial Survey

Following the influence of the research

conducted into the narative of artifacts and the

understanding we must have over the users persona, me and my partner Rico planned a visit to the V&A Museam.

Using Replicas of the artifacts

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Create your own replica of the Artifact

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Engaging to reveal Artifact

 

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Jan
13

Katherine Nash Dot Matrix Designs

Katherine Nash: The Dot Matrix Design

After analysing the different Artiffacts, me and my partner Rico found a shared interest in the dot matris design.

the dot matrix design was a key representative of a design style of the time of te artis and demonstrated how computer design and data information could be used to create design of various forms and meanings.

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Jan
13

Katherine Nash Design Theory

Katherine Nash Design Theory

Building on at the principles of Katherine Nash me and Rico sort out to find a way that an audience can journey through the artefact in history of Katherine Nash and in doing so create for themselves and dotmatrix design representing Catherine – it is our belief that you don’t need learn code or rely on someone else to create something that unique and interesting using computer technologyScreen Shot 2016-01-08 at 05.06.55Screen Shot 2016-01-08 at 05.06.27

The first was to learn the new computer language that had been arriving to hassle but this was a long and troublesome process that often left people discouraged

 

The second was to work with an expert in the field but doing so meant giving up your freedom of your idea and giving it to another that would interpret it based on their knowledge and experience.

 

The third method was a method where designers could make use of pre made codes as well as citizens to express what technology is capable of creating


Jan
13

Visiting V&A Archive

V&A Archive Visit

Through our partnership with the V&A we

recieved permission to visit their archives for the purpose of examining the potencial artifacts they had available.

Within the archive we found works not only relating to the artists pieces, but also thei notes and journey to creating these designs

 

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Jan
13

Creating Narrative Contextual Research

 

 

 

 

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Creating Narative for an artifact

Following the brief of the project, I seeked to

understand the designs and forms of ineractive communication  that artifacts and made use of.

 

Understanding the story of the Artifact

researching into the fundamentals of establishing a narative to an artifact, revealed that the story of the artifact, its creation and artist play a part in its origins and that is a key part of the message to convey.

 

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Dec
10

Affordances

Here I have observed and documented objects and interactions and the type of affordance I believe its function fits.

High Affordance High Affordance

Due to the high functionality of a zipper that is clear and understandable, I believe it is a high affordance.

 

 

 

 

Low Affordance
Low Affordance

While trying to turn on the mac, I couldn’t help but notice how difficult it was to find and press the button, along with how well hidden it is. I believe the interaction to be a low affordance.

 

 

 

 

Hidden Affordance

Hidden Affordance Hidden Affordance

This Pen appears to have the function to write, and with its globe effect you would not be quick to see that due to a small magnet placed in the cap of the pen, this pen can function as a magnet. I believe this to be a hidden affordance.

 

 

 

 

 

Anti Affordance
Anti Affordance

To ensure that the users don’t get mixed up on their journey, by going to terminals in the train underground that will misdirect them, this serration was made to prevent the from going over to the other side. This restriction help the user, but acts as an anti affordance to prevent the from passing to the other side.

 

 

 

Placebo Affordance

Placebo Affordance

Loading screens appear to have the function of progress when in reality, they are following a natural function, using animations to misguide users that progress is taking place.

 

 

 

 

 

Please Click to view animation

 


Dec
09

What is positive about independence? The supportive Observations and surveys

An observation based primary research for the essay “what is positive about  independence? a comparison to maps and GPS” the lifestyle of users who are self sufficient without the aid of advanced technology.

This can be seen as an observation about how the user goes about their daily life, cataloguing their activities over the course of a day. Life of the user, may apply to identifying what activities the user makes use of, out of their need to navigate with/without assistive technology method

MAP

Use of map for distanceThe user begins with finding destination, understanding where it is, calculates distance and puts the collective information together to determine the best route. From this the user will continue on a journey, however if there is a change in the plan, the user will stop on the side of the road, consult the map and determine a new route.

The user believes that the use of maps allows him to maintain control without the need for assistive technology, however this needs time and effort and without it the user wont understand.

 

 

Vehicle observations

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The user makes use of GPS, however when navigating he will apply the same process for navigating from his use of traditional maps.

The user applies his Cartography and maps skills, which involve analysing the surrounding routes and creates a plan, a method the user applies to GPS , considering it as a virtual tool.

 

A day in the life of the user observation video

(Use the video as reference to the UCD Essay)

This follows a observational video of the user, to understand routines and interactions, Highlighting his methods and routines when navigating within a mobile vehicle.

Personal Inventory

Documents objects of important (treasures) as evidence as their way of life in regards to how the user demonstrates independence in navigation. Maps, will remain event after the technology has lost its charge the map will still remain reliable with cartography skills. Binoculars provide sharper eyes that allow him to use his observational skills more effectively without technology. There is joy in being able to control your situation to find your own solutions using practical tools.

The user Survey Sound Recording

(Follow the time code of the user survey sound recording as referenced in the UCD Essay)

This sound recording  follows an survey interview with the view, discussing questions raised after the observations were made, in order to understand the users opinion.

 

Samples of Questions and answers raised in sound recording

Q.1: What would you say your process of using maps is?

“Well if you got a destination to got to, first of all work out where it is, work out the distance, how long its going to take and the best route”

Q.2: What does GPS bring to this process?

“I guess what GPS brings to the party is the system understands where there has been accidents and things like congestions, road works, and things that you generally wouldn’t be knowledgeable of.”

“The route that you probably have in mind, may change if you’re on the road, that’s one big thing that GPS brings to the party”

Q.3: Would you say you use the same method with traditional maps like the Street maps?

“Yeah you work out what the best route is, I’m not suggesting you work out an alternative route from looking at the map”

“If you come to an issue where you have to divert, best thing is to stop and check the map again”

“one drawback of maps is you cant possible drive and read a map and drive at the same time and then you got to stop,

“but with GPS and the navigation system can cope with that because generally will give you full warning of an issue, or even plan the route differently to what you would expect”

Q.4: What would you say your experience with maps before GPS is, like how did you use maps before GPS allowed you to access a map while your driving?

“I came from a cartography background, I understand the topography of the land, reading a map, using the map has a layout how steep the road is, you can read that if your knowledgeable about that”

Q.5: A comparison of not always being in control, would you say that compared to you use of maps you had control of where you wanted to go?

“Yeah you have ability to read the map and understand the features from the map expecting to come across, but again down to time and effort that you put into reading the map, you can understand what routes to run on.

Q.6: Can you think of similar technology that puts the user in control to find their own solution?

“People that use system for when they’re climbing, they can see the gradient steepness of what’s ahead of them” (5:20.00)

Q.7 Would you admit the technology taking control to provide solutions is more efficient?

Any system that takes away human error is a good thing but I think you lose enjoyment, you just let the equipment do the work and you sit and do something else, read the newspapers.

(Essay attached below)