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Experimentation illustrating and animating plans


Timeline – Peak times


This illustrated line based info graphic is associated with peak energy use times such as the mornings that use a lot of energy for morning routines.




The emotions illustrated use a variation of colour illustrating mood, taking inspiration from movies such as “inside out that used red for grumpy and yellow for happy. I chose to use a grey tone for neutral emotion.


In the moment


The use of a Blue and red colour representation with text that reflects the low and high points of energy use. The rise of energy from low to high in the animation was based on the way sound grew in response to a kettle boiling and the transition from blue to red was influence by the lights transitioning from dim to bright as mentioned in the plan.


Colour-blind application


As some one that is colour blind I see colour shades as different colours, So in response I looked for colour that I saw in between the shades of red and looked to use purple and pink for the transition from blue to red. While subtle it gives the same sense of transitioned from a bright colour to a dark colour


Merging line info graphics to map


Taking inspiration from the plans from the Line based info graphics that represent overtime energy use and the map info graphics that represent people location as group; I delved into merging these design features into a single icon that can represent the community. The Lines show the energy between the households of the community illustrated as a line that travels equally to the centre, regardless of whether the house is large or small, giving a sense of equality.




Looking over these designs I find my self favouring the icon representing the in the moment energy use, however the variant of colours that I used towards me perception might be harder to understand and therefore it may be best to use the more subtle use of pink and red for high energy use as the transition from low to high. While the initial map design of the neighbourhood illustrates the group as a whole, the use of a line based graphic relates the map more with energy use and expresses a link between homes as if we are all part of circuit that powers makes the community work.


Application of designs


While it is evident that I have expresses my own reflections on the design, these Reponses can be considered biased as a result I intend to use these designs as part of a contextual survey that relates to the experience that these icons are designed for in order to identify what design best communicates with the tribe.







Research into social thing


Research into social thing


Sustainable Social Thing: Natural fusion


Frugal Innovation


Smart control devices


Design influence:




Cubes: 3 Sides illusion


Folded cube design

























Plan of social thing the power of many cubes


Purpose of planning cube as social thing




I am providing a system for sustaining resources using one context (from SA) and applying it to another context through local neighborhood communities. This will involve an Interactive social object, which connects the community through resource awareness in relation to how they use a kettle. More with less is a sustainable method of regaining energy for the excess energy used with a kettle.






Experimentation of applying materialisation to social thing

Purpose of materialising through cube


Applying Tales to Cube


Context of SA applied to another context


When the lights go out and there is no electricity, the cube provides a story that can be followed along the sides of the cube


The tale of the snake that was saved


This Tale is a method of producing heat without electricity and follows how this method was used to save the life of a snake in a power outage


Cube Plan adapted with tales




Prototyping tales cube


The Wooden cube reflecting the African culture design feature makes use of Low-tech tales applied to object. Making use of the narrative of



Applying Resource materialisation to cube


Purpose of applying resources to the cube


In order to provide the community with the means of acting upon the changes in resource use and to more efficiently use their resources, I have designed a communication device that will link with the kettle.


Cube Plan adapted with resource




Prototype resource to cube


Constructing paper cube




Resource materialism Applied to Perspex cube: Analysis of Cube


Interactive dimensions

  • Communication through LCD screen
  • Knowledge shared for sustainability through LCD Screen
  • Community energy awareness


Method of materialising resources through cube


Using video based clips, I am projecting the use of resources, and knowledge and responses that will activate based on how the kettle is used


Video, Max software and node red


Video clips that fit different circumstances, will activate using max software as a result of the node red data readings that occur as energy is used.


Video reacting to circumstance is projected on cube surface



Reflection of cube as the social thing that materialises resources




Application knowledge



Doing more with less


After creating an interactive experience that responds to the use of energy through a social Object (Kettle), by means of the resource database that materialises resources through a social thing (cube), Development continued to find a means of converting


Doing more with less is centred around the idea that sustainability isn’t just about using less energy, but rather being able to do more with what energy you have. This stage in the development follows the application of this method to the project in response to energy use through a kettle.


Research of doing more for less


Economical sustainability case study


Alternative forms of energy:

Solar energy

Hydro energy

Wind energy

Steam energy


The solar kettle


Influence of Toaster deconstructed influence


Defining what is a kettle


Plan of creating a do more with less kettle


Kettle deconstruction


In my pursuit to create a sustainable and cooperative means of sharing and communicating with neighbors for sustainability, I have begun to look into what a kettle is and what parts are essential towards the needs.

Parts essential

  • Water container: needed to hold the water
  • Heating coil: used to warm the water
  • Energy plug: to transfer energy to the heat coil


Constructing solar powered kettle








Kettle power: Powering communication through the kettle


Kettle has excess Steam/heat energy


In the development of this social thing, I have explored the applications of doing more with less energy and am seeing a way to integrate that method into powering the device.


Influence: steam generator


Harnessing residual energy – Steam generator


After identifying the wasted energy and the damage over time that is done to their surrounding, I believe harnessing the this energy will sustain the social thing, reducing economical issues, supporting social cooperation and preserve the users lifestyle environment.


Paper Prototype of generator and application



Turbine constructed



Steam station prototype










Power of many development images Development images

Development images for the progression of the power of many project


Click on link for progression images


How to use 

The link above will take you to a development presentation with relates to the FMP development categories.


FMP categories

FMP Tribe – slide 1-9

FMP collecting – slide 9-17

FMP using resources – slide 17-20

FMP reactive experience: Tales – slide 21-29

FMP reactive experience: resource materialisation – slide 29-42

FMP doing more with less – slide 43-49

FMP Social thing: power of many cube – slide 50-59

FMP Power of many user interface – slide 60-66



Research for interface survey

Power of many user interface Survey


Following the design of a series of interface icons and graphics designed around the materialisation of resources It became apparent that communication these design had with the targeted tribe had yet to be tested. Using the outcomes of materialised data focused towards resource awareness and sharing, I aim to conduct a Contextual Survey that identifies the Ideal means of communicating

Purpose of Survey research


In order to best test the effectiveness of the materialisation of resources, a method of survey responses to the design is needed. Towards t I am researching into survey methods associated with interface testing.


Interface survey research


Research revealed that many interfaces are tested by placing selective groups within the context of the function that the interface will have and gaining responses towards how the interface would effect the users.




Before conducting the survey a persona analysis must be taken into consideration to understand your target audience and the context the interface will relate to. Towards this I will refer back to my survey conducted on the Tribes understanding of sustainability and the survey relating towards the kettle as a social object.


Affordance of Icons


Research reveals that the affordance of the design in terms of communicating information is key method on identifying whether the information is easy to understand, such as high affordance or it is difficult to relate to such as low affordance. Therefore relating their comments on the experience to the affordance reflects the experience.




I have reflected on this information ad found that the survey needs to take into account the context which in this case is using energy to boil water through the kettle as a social object. Persona and affordance gives means in which and understanding of the user and the interaction they have can be analysed and improved.


Application of knowledge towards Survey


Identifying the context of the interfaces use as the kitchen, I will apply the use of a persona analysis of neighbours that takes into account what they need the energy for and why, with the application of affordance on whether or not my design communicated effectively






Plan Contextual Survey


Purpose of plan of Survey

Here I am planning the layout of the survey that takes into account context, persona and affordance associated with the Interface Icons I have design.




The Plan is to use a kitchen room as the location that the survey will take place or kitchen setting images that set the mood and mind set. The Kitchen setting will be following the theme of making coffee ans a lifestyle routine expressed in the social object survey.




Following the research into the survey, I plan to associate the icons into the lifestyle need that fits the persona of a neighbourhood resident, using electricity to fulfil a routine task and relate the purpose of the icons associated with that task. These involve the “in the moment” icons that can be related to the use of a kettle and the persona of the user that wants to save money for economical sustainability.




Defining the affordance of the design is will be based on how effectively the design communicates the information and by extension its purpose.


In the Moment


These involve the affordance of whether the rise in energy is understood and relatable to the users circumstances.


Sharing energy


The second is whether or not the use of energy within the community can be understood and related to their own community, giving the effect of a queue system shared between neighbours




The plan focuses on the application of the “in the moment” and “energy sharing” icons within the context of a kitchen setting along the persona of the user needing coffee and the energy costs associated to their sustainability.




With the plan Set I have put together Survey that places the use of the kettle within the kitchen as the context and places icons associated with the function and communication used in that context on individual pages.


Survey Feed back


Purpose of Survey feedback

Here I am listing the Survey as it was conducted according though the research and plan, with the responses and an analysis of their meaning.


Survey conducted


The Survey was conducted within my household with invited neighbours in order to fit the context.


Analysis of Responses to Survey


Here I have listed the responses associated with the Survey.


– In The Moment



– Sharing energy





These responses as seen in the analysis demonstrate a focus towards adult member of the community as a group most concerned with the sustainability of the household. The in the moment was most effective in the rising colours of Blue: low and its rise to red: high in the its rising form the centre mimicked the in the moment energy awareness. The responses to the sharing as seen in the analysis also revealed a positive response to mapping out the community as it reflected a sense of unity defining individual housing as part of a group.




Application of survey knowledge


In the moment


Based on survey and reflection I Will move forward with the design of a resource awareness that follows the colour tone of blue and red as a high affordance for understanding the rise in energy use. The Use of a Circle shape that rises from the centre and grew bigger in response to energy use acted as and easy to relate to communication that mimicked the rise in sound from the kettle in visual form.


Sharing energy


The Sharing energy Icons proved more effective when linked to an illustration of a neighbourhood layout, however responses from the design Spoke of a lack of understanding in what the energy was being used for within the community and how the energy would be shared. Towards this I aim to revise the design associated with energy use within the neighbourhood using the “in the moment” icons and design of a refined communication of how energy is being used within the neighbourhood and a icons that the users can relate the energy us to in the form of a queue system.




Power of Many Queue interface interaction


Merging the Icons to create Queue system


Following the application of the feedback towards the interface, I aim to refine the energy sharing interface to incorporate a Queue system that translates the what the how much energy is being used within the community and icons that associate an identity and time associated with the energy being used.


Restricting energy use for the people as a whole


The use of a queue system will humanise the energy as seen in the survey when combining the persona of energy use with the amount used in the moment


Queue interface design research


In order to understand how to effectively combine the sharing of energy with the in the moment icons, I need to conduct research into interfaces that share these qualities in the form of a queue system mentioned above.


Queue bar


Analysis of the queue bar show 2 main variants, the moment someone is added into the queue and the moment that someone exits the queue. Towards that method a list design style may be best as it more effectively expresses the users transition from the bottom to the tome as well as when they entered and exited.


Queue identity


Upon analysis of the queue I found that the identity plays a large role in how users relate to their position in the queue.


Identity code number


Number codes based queue often give a sense of an anonymous identity to the users, providing a sense of security for the users towards their identity and allowing the queue system to be more flexible by associating any person to the a particular number based on when ore where the were added to queue




In some queue systems I have seen such as the dominos pizza queues you are able to give your name as a identity to place in the queue, allowing for a personal expression of your place in the queue.


Queue times


In this Queue’s that I have analysis time seems to be a reoccurring them that tracks time that the initial has booked to use a meet with others to discuss issues. This translates the queue into a booking system that gives the sense that schedules in the queue can be planned and communicated with the other members of the community. The function to share a booking relates well to the way a queue system leads people to cooperate and become aware of the other people in the queue.


Icon associated with tasks


I found it interesting that as I looked into queue I began looking into a more abstract queue that had a more personal human quality. The coffee queue, where as you wait to receive your coffee you see the variations of hot drinks that other who came before have used, giving a little personality to the queue as you learn the tastes of the other people in the queue.


Reflection of queue icons design style


In reflection of these design influence I found the queue system needs to take into consideration a list format that simulates the rising of the individual of in the queue. The identity requires more experimentation on whether a Number or name should be applied while the queue number is necessary to track the place the user is in the queue.


Application of research


I believe the next step is to apply these design features based on the reflection of research, towards icon designs and plan how these icons would relate with the materialisation of resources.