Blog

Nov
29

Research into social thing

 

Research into social thing

 

Sustainable Social Thing: Natural fusion

 

Frugal Innovation

 

Smart control devices

 

Design influence:

 

8Ball

 

Cubes: 3 Sides illusion

 

Folded cube design

 

Reflection

 

Application

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Plan of social thing the power of many cubes

 

Purpose of planning cube as social thing

 

Cube

 

I am providing a system for sustaining resources using one context (from SA) and applying it to another context through local neighborhood communities. This will involve an Interactive social object, which connects the community through resource awareness in relation to how they use a kettle. More with less is a sustainable method of regaining energy for the excess energy used with a kettle.

 

Reflection

 

Application


Nov
29

Experimentation of applying materialisation to social thing

Purpose of materialising through cube

 

Applying Tales to Cube

 

Context of SA applied to another context

 

When the lights go out and there is no electricity, the cube provides a story that can be followed along the sides of the cube

 

The tale of the snake that was saved

 

This Tale is a method of producing heat without electricity and follows how this method was used to save the life of a snake in a power outage

 

Cube Plan adapted with tales

 

>plan

 

Prototyping tales cube

 

The Wooden cube reflecting the African culture design feature makes use of Low-tech tales applied to object. Making use of the narrative of

 


Nov
29

Power of many development images Development images

Development images for the progression of the power of many project

 

Click on link for progression images

https://www.dropbox.com/s/y0cl5x6h7vpl21w/FMP%20development.pptx?dl=0

 

How to use 

The link above will take you to a development presentation with relates to the FMP development categories.

 

FMP categories

FMP Tribe – slide 1-9

FMP collecting – slide 9-17

FMP using resources – slide 17-20

FMP reactive experience: Tales – slide 21-29

FMP reactive experience: resource materialisation – slide 29-42

FMP doing more with less – slide 43-49

FMP Social thing: power of many cube – slide 50-59

FMP Power of many user interface – slide 60-66