Blog

Nov
29

Reactive experience: Tales of sustainability:

 

 

Introduction

 

With the resource giving credit to the use of resources and a social object such as the Kettle that plays an active role in the tribe’s lifestyle, I am developing the experience in the tribes interaction with the social object by means using energy will have. At this stage I am developing a means of accessing methods of sustainability conveyed through Tales as expressed in chapter 2 in my Thesis


Nov
29

Research of collective knowledge

 

 

Purpose of research

 

Homi Bah bah theory of story perspective

 

Generation’s tales of sustainability

 

African Cultural design influence: sketch/carve

 

Ideon Storyboard method

 

Reflection

 

Application

 

 

Plan

 

Influence of Tales

 

Storyboard content

 

 

 

Storyboard plan

 

 

 

 

 

 

 

Experiment:

 

I am taking the tales of sustainability from one context and am applying them in a different concept, here in the UK.

 

Illustrations

 

Circumstance

 

Social Life in danger

 

Issue in sustainability

 

 

Method of sustaining life

 

 

Alternative energy source

 

 

Effect on life

 

 

Prototype

 

Tale for alternative energy applied to device


Nov
29

Power of many development images Development images

Development images for the progression of the power of many project

 

Click on link for progression images

https://www.dropbox.com/s/y0cl5x6h7vpl21w/FMP%20development.pptx?dl=0

 

How to use 

The link above will take you to a development presentation with relates to the FMP development categories.

 

FMP categories

FMP Tribe – slide 1-9

FMP collecting – slide 9-17

FMP using resources – slide 17-20

FMP reactive experience: Tales – slide 21-29

FMP reactive experience: resource materialisation – slide 29-42

FMP doing more with less – slide 43-49

FMP Social thing: power of many cube – slide 50-59

FMP Power of many user interface – slide 60-66