With a reactive experience for stories created, I am now looking into a means in which the resources usage associated with the social kettle object, can be used to materialise resources in response to how energy is used.
Research into materialising resources
Usman Haque natural fuse
Usman Haque influenced my design concept, by using a object that provides people with the knowledge of energy and the means of generating their own
Crank the Web
Through the use of a crank people are able to speed up the buffering of web page, allowing them to react to a change in circumstance to sustain their needs.
Node red & Sensor twitter responses
Frugal innovation theory
The frugal innovation theory focuses on the design of objects that help sustain human needs to achieve sustainability
Example smart faucet
The smart faucet utilizes the competencies of easy to use and green design of the theory
Purpose of planning method of materialising research
Through my thesis I found that cooperation through design could be achieved when providing the circumstances for a group of people to address a issue they all share. I plan to create a materialization of resources used by a community to provide them the knowledge to overcome the issue of sustainability they share, using the object (tools) to they need to sustain themselves.
Node red and projection plan
Expanded plan for the reacting to devices
These series of materialized resources and knowledge through objects, could to a smart home for sustainability
Issue in prototyping:
The issue I am having that is most pressing is how to materials the resource through object and allow the user to sustain their resource by interacting with the object as seen in my tales
I have thought of using wearable technology as an object or tool that allows the user to feel and effect the change in resources.
The technical method for materialising resources
Prototype plan for energy resource
I plan to use what you have seen above and apply it to using a kettle as an object that we can all relate to needing within our homes. The kettle will be used as the tool in which the materials resource can be sustained. Tales and energy usage as a community can be projected according to the circumstances created by the database.
Purpose of materializing resources from database
Resource materialization design
Using a response communication based on resource use, a cooperation between members of a community can a take shape as they are able to share experiences, methods and allow individuals to see the energy resources used within the community as a whole.
Reacting from database
Whether it be a neighborhood or a shared household
The kettle will materialize the energy used and
Provide the community with a visible time for how energy
Can be shared according to the best times during the day
Prototype reactive projection: Reacting to off peak times
This prototype materializes the best times to use energy in accordance with peak times in the power grid. Allowing the
Community to ration their use of the resource to the most ideal times.
Merging people personal habits in sustaining basic needs in their lifestyle with the ability to use the kettle at the best times times for sustainability.
Analysis of projection
– Resource Awareness
– Collective knowledge for community
Application of plans
Purpose of materialising resources
I am creating a series of designs that express how the database and technical equipment of node red and projector can be used to materialise data under the context of variety of forms of communication.
– Resource Awareness
– Collective knowledge for community
Using an edimax smart plug, node red flow and a visual interactive interface, the user will be able to see how much energy is being used in the moment.
Communication through kettle and harnessed using energy and data
Node red communication flow
- Access collective knowledge
- Community communication
- Responsive resource
Cooperative Community Communication
Using the social thing, through a pre selected variety of responses based on interview with the residents, the members of the community can community to each other through the
Collective knowledge for methods of sustainability can be accessed. Using the social object, members of the community can access the collective knowledge of various topics and methods towards sustainability.
Following the influence of research into the communication of resource manifestation through info graphics, I plan to create a series of basic sketches of how to apply these qualities to my designs and select plans to convert into illustrations for the interface
Statistical info graphic
Here I plan on using designs based on the representation of statistics that will express the change in energy use.
Line based energy use
The line based design style as suggested in the research, is more effective in communication the direction of the energy and therefor can be used to establish a timeline of energy used.
The use of a line design style for direction can also used to link locations, such as creating a link between the locations of the neighbours as an equal group that energy travels through equally.
Circle in the moment representation
Looking back to the research into the pie and circle based charts; it was revealed that the design style is effective in representing a single moment. I found that this relates well with what we see with light when energy travels through. The lights begin blank, as energy raises the light goes from dim to bright. This plan reflects that state of energy as circle that reflects a dim light and a large circle that represents a bright light.
Following influence from the previous resource awareness that used a graphics of an emoticon with a negative emotion linked with high energy use, `I sought to design a variant that is more minimalist in a way that reflects the facial expressions transitioning from unresponsive, for no energy use, happy for low energy use and sad for high energy use.
Neighbourhood map energy sharing
In order to best create a design that allows the neighbourhood community tribe to relate the energy use to their environment, I took influence from geological info graphics in order to represent the community as a group
Timeline – Peak times
This illustrated line based info graphic is associated with peak energy use times such as the mornings that use a lot of energy for morning routines.
The emotions illustrated use a variation of colour illustrating mood, taking inspiration from movies such as “inside out that used red for grumpy and yellow for happy. I chose to use a grey tone for neutral emotion.
In the moment
The use of a Blue and red colour representation with text that reflects the low and high points of energy use. The rise of energy from low to high in the animation was based on the way sound grew in response to a kettle boiling and the transition from blue to red was influence by the lights transitioning from dim to bright as mentioned in the plan.
As some one that is colour blind I see colour shades as different colours, So in response I looked for colour that I saw in between the shades of red and looked to use purple and pink for the transition from blue to red. While subtle it gives the same sense of transitioned from a bright colour to a dark colour
Merging line info graphics to map
Taking inspiration from the plans from the Line based info graphics that represent overtime energy use and the map info graphics that represent people location as group; I delved into merging these design features into a single icon that can represent the community. The Lines show the energy between the households of the community illustrated as a line that travels equally to the centre, regardless of whether the house is large or small, giving a sense of equality.
Looking over these designs I find my self favouring the icon representing the in the moment energy use, however the variant of colours that I used towards me perception might be harder to understand and therefore it may be best to use the more subtle use of pink and red for high energy use as the transition from low to high. While the initial map design of the neighbourhood illustrates the group as a whole, the use of a line based graphic relates the map more with energy use and expresses a link between homes as if we are all part of circuit that powers makes the community work.
Application of designs
While it is evident that I have expresses my own reflections on the design, these Reponses can be considered biased as a result I intend to use these designs as part of a contextual survey that relates to the experience that these icons are designed for in order to identify what design best communicates with the tribe.
Purpose of applying resources to the cube
In order to provide the community with the means of acting upon the changes in resource use and to more efficiently use their resources, I have designed a communication device that will link with the kettle.
Cube Plan adapted with resource
Prototype resource to cube
Constructing paper cube
Resource materialism Applied to Perspex cube: Analysis of Cube
- Communication through LCD screen
- Knowledge shared for sustainability through LCD Screen
- Community energy awareness
Method of materialising resources through cube
Using video based clips, I am projecting the use of resources, and knowledge and responses that will activate based on how the kettle is used
Video, Max software and node red
Video clips that fit different circumstances, will activate using max software as a result of the node red data readings that occur as energy is used.
Video reacting to circumstance is projected on cube surface
Reflection of cube as the social thing that materialises resources
Development images for the progression of the power of many project
Click on link for progression images
How to use
The link above will take you to a development presentation with relates to the FMP development categories.
FMP Tribe – slide 1-9
FMP collecting – slide 9-17
FMP using resources – slide 17-20
FMP reactive experience: Tales – slide 21-29
FMP reactive experience: resource materialisation – slide 29-42
FMP doing more with less – slide 43-49
FMP Social thing: power of many cube – slide 50-59
FMP Power of many user interface – slide 60-66