Interactive Video and projection
The interface I designed for the Power of many queue systems provides the interactive communication in which energy sharing and energy awareness can be expressed. I intend to design an interactive video which provides the situation in which users will react to the experience of sharing energy and the direct expression of energy used in relation to the kettle social object.
Research Into energy/social object control
Purpose of device control
In order to express the anti affordance of associated with the queue system that restricts the use of energy while in the queue, I am researching methods of planning the interaction in which a user would have with the kettle and the way the kettle would respond is relation to the queue Icons previously designed.
Analysis of scenario
The Ideon cards refer to a method of using scenarios as a means of planning user responses. The method takes into account the interface or object, the context in which they will be used, the environment and the possible Reponses that the users will have. Therefore it is the ideal method for planning how users within the tribe will engage with the kettle and the context in which the interface will respond.
Analysis of Max video control
As mentioned I intend to express how users will experience the queue system by using an interactive video of the interface, which can respond to the different circumstances. Therefore I have delved into max as prototyping software effective where a variety of video clips can be designed to react to different circumstances.
Analysis of Node red appliance control
As seen in the previous designs associated with resource materialisation (link), node red can be used to hack into the power source for the kettle. This lead me to research further node red flows in which appliances were controlled
“If” and inject nodes for light switch
These flows turn on and off lights using if codes that determine whether certain circumstance have occurred in which the lights should be turned off. These flow are often associated with sound or visual based light switches. Inject nodes can be used to test these functions and later coded into the flow. The use of an “if” flow can be used in relation to the scenario planning method to map out the circumstances in which the kettle should boil.
The OSC node is a node that was introduced to me as a means in which the node red that will control the kettle, can communicate with other software such as the max MSP allowing a connection between the kettle and the interface to be created in response to energy use.
Reflection of methods of creating anti affordance experience
In my research into the means in which to create an interactive video, it became apparent that the node red software originally used for materialising resource in my project would be the best means in which to control the kettle social object while a secondary software such as max would be needed to control the video with osc nodes being used connect the max and node red to stabling the queue system.
Application towards designing queue system experience
Taking into account my reflection of the researched methods for the interactive video, I intend to factor their functions into plan that incorporates the scenario method in order to take into account the kettle, interface and user will respond under the circumstance of making coffee.