After conducting the behaviour survey, I mentioned to the zoologist that it was missing a speculative view of what the animals were thinking from a human perspective as it conducted. We considered what the dogs mind set was and what their needs are and voiced a speculation of what she would be thinking at the times of interaction. Follow the interactions of the dog as we apply speculative design to animal behaviour and click on the sound attached below the image.
Bob has woken up
BOB GOES FOR BREAKFAST
BOB AFTER BREAFAST
BOB OUT FOR A WALK
BOB FETCHES THE MORNING MAIL
BOB GREETS FAMILY
BOB TREATS HERSELF
The above interactions takes you through what I believe a dog will interact with and the mindset she has as she goes through her day. The goal is to use this information to find a interaction method for design that takes into account the dogs pint of view to help dogs adjust and engage with new environments or better connect with their surrounding to avoid issues in their health and behaviour from developing.
Please if you are viewing this blog give your feedback to how you in the same situation would react and what you life as a dog would be like.
After discussing the potential applications of interaction design applied to animal behaviour theories with the zoologist and the proposal to apply them to addressing issues in canine behaviour and helping them when rehoused, he mentioned that it would be effective to apply theories of observing animal behaviour and to conduct it on household dogs.
Animal theory and Big Bang Data influence
Soon after discussing matters of obtaining data on animal behaviour, the zoologist mentioned that it is ideal to track and observe key
locations and activities that the dog has a tendency to visit. The zoologist gave mentioned checking where the dog goes to eat, where are the rest zones,where does the dog tend to feel safe and how does she move around the space she is given.
Taking into account the theories of ethology to look at the dogs fro human perspective, I chose to visit the Big Bang Data exhibit to view how data was collected on humans, and found a specific design that showed the move cents they made within the actual exhibit.
Canine behaviour survey
Following the guidance of the zoologist I conducted a basic survey, however further discussions showed that it would be ideal to compare the activities of other dogs and also take into account the main dogs previous behaviour to identify a change that has occurred. The research demonstrated how the main dog “BOB” behaviour changed from the first visit when compared to current behaviour and how by comparison an strangers dog upon he’s first visit behaved by comparison. This is to spot by a guide survey how dogs behave and settle into new surroundings.
Canine exploring new areas
The survey showed that Bob upon her first visit first moved towards the coach to gain a perspective of the surrounding, similar to how humans want to have a look over a large area from a high pint of view. Bob then as she moved around the room choose to find places in corner areas, once again similar to how certain people like corner areas of a room. Jasper the second dog mimicked the same behaviour and finding safe zones. As time progressed we noticed that these safe zones over time are the areas that the dog likes to sleep and eat, no different from how humans develop a attachment to spots on a coach (big bang theory Sheldon).
Both dogs demonstrate that upon a first visit they do not explore as frequently, however as they interact with the environment, the feel the need to explore and keep it safe by regularly checking that birds and other animals are not intruding in the place they made home.
Design appraches similair to the crossover between interaction design and zoologist animal behaviour that is applied to develop designs for animals interacting with technology.
Ethology from Mind of the Raven
This Book details the life and experience factors that effect the behaviour of ravens from a human point of view, giving an alternative perspective to the life of the raven.
Ethnological approach for dogs
This is a brief paper written by te animal behaviour associates, discribing the ethologocal behaviour of dog behaviour from a human point of view, allowing the research of human centred design to have similiar crossover applications.
Merging theories and application of interactive design with Canin Ethology
The crossover between interaction design and zoologist animal behaviour that is applied to develop designs for animals interacting with technology.
What is the problem/debate/focus
I want to explore how interaction design by means of collaberating with Zoologists, using theories of ethology based on dogs, can be applied to create an animal iser interface that addresses issues in their lifestayle or behaviour. This may be applied to issues raised in stray dog areas, where adoption can be improved by assessing issues in animal health and behaviour.
Who am I COLLABORATING with?
I hope to collaberate with a local Zoologist in the pursuit of Canine ethology to solve current issues in animal behaviour. Collaborate with ACID, due to their familiarity with the practice of merging interactive media using theories from animal behaviour. Communicate with key supporters of the Communities where issues relating to the theories of the Zoologist a
nd interactive solutions apply, such as locations with adopting and stray dog issues.
What do I plan to work on?
I will provide contributions through methods and applications of interactive media and designs that can be applied, based on animal behaviour observed by Zoologist based on theories of canine ethology.
Collaborating with zoologist using design approached of animal centred design, while discussing methods of applying ethnology to locations with stray dogs issues and low poverty zones using the input of key supportive members of the community and residents. Acid provide support to people entering the field, so research design approaches and projects associated with their field and analyse possibilities of applying these design approaches to my expert and community collaborates. Observe Seminar on Designing for Dogs: How to design for users that don’t speak.