Blog

Dec
10

Affordances

Here I have observed and documented objects and interactions and the type of affordance I believe its function fits.

High Affordance High Affordance

Due to the high functionality of a zipper that is clear and understandable, I believe it is a high affordance.

 

 

 

 

Low Affordance
Low Affordance

While trying to turn on the mac, I couldn’t help but notice how difficult it was to find and press the button, along with how well hidden it is. I believe the interaction to be a low affordance.

 

 

 

 

Hidden Affordance

Hidden Affordance Hidden Affordance

This Pen appears to have the function to write, and with its globe effect you would not be quick to see that due to a small magnet placed in the cap of the pen, this pen can function as a magnet. I believe this to be a hidden affordance.

 

 

 

 

 

Anti Affordance
Anti Affordance

To ensure that the users don’t get mixed up on their journey, by going to terminals in the train underground that will misdirect them, this serration was made to prevent the from going over to the other side. This restriction help the user, but acts as an anti affordance to prevent the from passing to the other side.

 

 

 

Placebo Affordance

Placebo Affordance

Loading screens appear to have the function of progress when in reality, they are following a natural function, using animations to misguide users that progress is taking place.

 

 

 

 

 

Please Click to view animation

 


Dec
09

What is positive about independence? The supportive Observations and surveys

An observation based primary research for the essay “what is positive about  independence? a comparison to maps and GPS” the lifestyle of users who are self sufficient without the aid of advanced technology.

This can be seen as an observation about how the user goes about their daily life, cataloguing their activities over the course of a day. Life of the user, may apply to identifying what activities the user makes use of, out of their need to navigate with/without assistive technology method

MAP

Use of map for distanceThe user begins with finding destination, understanding where it is, calculates distance and puts the collective information together to determine the best route. From this the user will continue on a journey, however if there is a change in the plan, the user will stop on the side of the road, consult the map and determine a new route.

The user believes that the use of maps allows him to maintain control without the need for assistive technology, however this needs time and effort and without it the user wont understand.

 

 

Vehicle observations

IMG_9324

The user makes use of GPS, however when navigating he will apply the same process for navigating from his use of traditional maps.

The user applies his Cartography and maps skills, which involve analysing the surrounding routes and creates a plan, a method the user applies to GPS , considering it as a virtual tool.

 

A day in the life of the user observation video

(Use the video as reference to the UCD Essay)

This follows a observational video of the user, to understand routines and interactions, Highlighting his methods and routines when navigating within a mobile vehicle.

Personal Inventory

Documents objects of important (treasures) as evidence as their way of life in regards to how the user demonstrates independence in navigation. Maps, will remain event after the technology has lost its charge the map will still remain reliable with cartography skills. Binoculars provide sharper eyes that allow him to use his observational skills more effectively without technology. There is joy in being able to control your situation to find your own solutions using practical tools.

The user Survey Sound Recording

(Follow the time code of the user survey sound recording as referenced in the UCD Essay)

This sound recording  follows an survey interview with the view, discussing questions raised after the observations were made, in order to understand the users opinion.

 

Samples of Questions and answers raised in sound recording

Q.1: What would you say your process of using maps is?

“Well if you got a destination to got to, first of all work out where it is, work out the distance, how long its going to take and the best route”

Q.2: What does GPS bring to this process?

“I guess what GPS brings to the party is the system understands where there has been accidents and things like congestions, road works, and things that you generally wouldn’t be knowledgeable of.”

“The route that you probably have in mind, may change if you’re on the road, that’s one big thing that GPS brings to the party”

Q.3: Would you say you use the same method with traditional maps like the Street maps?

“Yeah you work out what the best route is, I’m not suggesting you work out an alternative route from looking at the map”

“If you come to an issue where you have to divert, best thing is to stop and check the map again”

“one drawback of maps is you cant possible drive and read a map and drive at the same time and then you got to stop,

“but with GPS and the navigation system can cope with that because generally will give you full warning of an issue, or even plan the route differently to what you would expect”

Q.4: What would you say your experience with maps before GPS is, like how did you use maps before GPS allowed you to access a map while your driving?

“I came from a cartography background, I understand the topography of the land, reading a map, using the map has a layout how steep the road is, you can read that if your knowledgeable about that”

Q.5: A comparison of not always being in control, would you say that compared to you use of maps you had control of where you wanted to go?

“Yeah you have ability to read the map and understand the features from the map expecting to come across, but again down to time and effort that you put into reading the map, you can understand what routes to run on.

Q.6: Can you think of similar technology that puts the user in control to find their own solution?

“People that use system for when they’re climbing, they can see the gradient steepness of what’s ahead of them” (5:20.00)

Q.7 Would you admit the technology taking control to provide solutions is more efficient?

Any system that takes away human error is a good thing but I think you lose enjoyment, you just let the equipment do the work and you sit and do something else, read the newspapers.

(Essay attached below)

 

 


Dec
02

Research 2.

Research 2.0

 

The artefact me and my partner chose was a set of dot matrix prints, represented by abstract geometric shapes, printed on traditional dot matrix printing paper not often seen today. It was upon closer observation of this paper that we found the collection of dot matrix prints belonged to 3 different designers.The designers were Ronald Reidenburg, Tom Reidenburg and Katherine Nash who were key figures in computer art and artist programmers.

The majority of the prints came from the Artist Katherine Nash, an artist who believed that as technology was advancing we as artists needed to adapt to become part of it.

Katherine Nash Published a book called Computer Programming Art 1, detailing her design principles.

Katherine Nash theorised that professionalism while efficient would restrain artists ability to adapt to advancing technology. She also theorised that Design approaches that involved Participation would lead to more possibilities. Following the principle that people in society with a lack of knowledge in the design field would lead to more open-minded design approaches.

Katherine Nash and Richard H William also theorised that there were 3 key design approaches that artist could take towards computer art.

  • The artist can learn computer language to create their own code for their design (long and frustrating path)

 

  • The artist may collaborate with an expert in the field to create computer art (often leading to a loss in design freedom and control of the design approach)

 

  • The artist can make use of computer software that uses premade codes, allowing the artist to apply their use of computer language according to their design field, without the

Katherine Nash followed her design theories and in the process found that the 3rd principle was the most effective method for adapting to technology to create Computer art.

We believe that this is because interactive designers from different fields can use the 3rd principal without advanced knowledge of computer art, to apply their expertise to and create open minded design approached without the need of an expert.

The collection had artists that followed similar design approaches.

Upon further observation we found that the prints carried the same name of university and computer centre with dates that were very close to each other.

This speculative design research method helped form a connection between these designers that sets the prints as a collection, from this we can speculate that they were artists who followed a similar design approach to Katherine Nash.

The more we analysed the design work and her method to apply her expertise in abstract art (computer guess) through the use of premade code, the more we were inspired by her approach to adapt to the rise of technology.

Katherine Nashes design approach was followed by a series of analogue prints that demonstrated how the different premade codes code be used.

We were inspired to create a narrative that would allow the audience to experience and become apart of her principle for design.

Through researching into design we analysed her work and theorised a design approach, which would use more advanced processing software that would recreate dot matrix designs. Allowing an audience with little understanding in computer art, to produce their own version of dot matrix print through similar technology from that time.

 

Following the path of research through design, we made use of our introduction into Max and processing to identify similar premade codes that had a similar effect to the ART 1 software that converted imaged to dot matrix.

We followed a path of experimental design approaches based on Katherine Nashes principles using the technology of the time.

We believed that our design approach should use the technology of the time to reconnect the audience with computer art from the distant past.

We found that we would be able to record the sound and visuals of the interaction and have it sent to the printer. This could be done by processing that recoded sound waves and sent this as an image to the printer. This process however would fail to maintain interaction due to the slow pace of dot matrix print.

To refine this process we looked into ways that the printer could be programmed using arduino, by have a direct signal sent to the printing mechanism allowing the printer to immediately print what is sent without delay. This process proved difficult due to the issues in sending signals between the devices.

Through the prototyping process of using the printer and software, we found the fascination and engagement the user experienced simply by using printer. Inspiring us to look into ways that the printer could be used as an interface for accessing and communicating computer art through the mystery of a foreign technology.

 

We researched for similar designers who used objects as means of communicating with the audience through a unique narrative as an idea of similar design approaches.

Designer Usman Haque spoke to us personally about the idea of giving the audience control of the object will keep them engaged to learn more.

Screen Shot 2015-12-02 at 04.21.35

 

 

 

 

Designer Cecilia created a narrative where the audience engaged with familiar objects to find their meaning, an idea we found similar to the way the audience would engage with a dot matrix printer that is unfamiliar to find meaning.

Screen Shot 2015-12-02 at 04.21.17

 

 

 

 

 

 

 

This lead us to research into designs such as the Space Odyssey introduction, where a group of apes are fascinated by this mysterious object an engage with it physically to learn.

Screen Shot 2015-12-02 at 04.20.52

This idea of creating mystery, inspired us to look into the story computer art and speculative design research we had built up in the process of researching into the computer art archive.

 

We used contextual surveying to monitor how the audience may interactive engage with the environment around the dot matrix printer, and how they would interact with the technology. We did this my monitoring theory use of space and engage with operating the printer.

Screen Shot 2015-12-02 at 04.19.59

Using the information gained through contextual surveillance, we researched through design to create a prototype of the space that could be used , methods of operating the printer through projection and how the user could control a video to generate dot matrix designs by using the printer as an interface.

Screen Shot 2015-12-02 at 04.19.30

 

 

 

 

 

 

 

 

 

 

 


Dec
02

Persona

 

Subject Influence

The Subject of my Human study is a neighbour called Tim, who I have recently met. This project gave me the incentive to learn more of my neighbour and the character he holds.

Questionair

In order to best Identify the human characteristics and interactive behaviour of my neighbour, I designed a simple interview Questionnaire that would keep the information specific and give room for my neighbour to elaborate his perspective.

Special Characteristics

I found that Tim was born further South in Kent, and that the people who lived there often spoke and engaged with each other. The land was Flat with a rural surrounding that carried a Beautiful Horizon. The environment was similar to where he lives now, however Soham is a Multi Cultural society that makes it diverse but has distanced people from each other.

Tim’s Personality is that of a serious person, He believes that people should be held to a high standard and objects should be kept neat and in their place.

Tim’s goals in the past were once ambitious, however as his life has progressed he now looks forward to retirement. In the past he traveled but only on business, now he seeks to explore foreign places with the freedom such as Africa.

Proffession

Tim works as a technical manager dealing with the growth and distribution of vegetation. He considers it a skill to influence others and inspire an proactive working environment through establishing high standards from which others can strive to meet.

His clients benefit from his standards, as they come to understand that their needs and anticipations of service will be met with great effort.

Though Tim believes join a practical approach, he has engaged in introducing barcode scanners that connect to data relating quality control in regards to the products he manages. He collaborated with a company called One World JD Edwards.

Skills

Tim is a keen observer, capable of spoting products out to specification, playing part to the standards he sets them and as a result he is able to pick up on issues. His ability to spot issues extend to his management over his staff, where he is able to judge whether their actions are not meeting the standard that he and there by customer expects.

Tim therefore believes it is his talent to help people understand and provide Quality assurance.

Tim has confidence in his ability to train people with the skills needed to achieve tasks and that people shouldn’t expect others to do well if you don’t.

Hobbies

Tim’s hobbies include a fascination with gardening, believing that work is about growing. For him gardening and growing is a form of relaxation that takes his mind off issues that may be causing him stress. He takes great pride and joy in the physical involvement in growing, transforming and obtaining a crop through personal efforts.

Gardening was a way for him to put the skills he put into work and use them to for joy in his own time.

Hunting is yet another hobby Tim possesses and a source of pride as it is a skill that he have refined over the years. In fact the Cap that Tim was Kind enough to lend me comes from a Hunting competition that took place in America, where he hunted Birds with his own fine tuned Gun  and a provided hunting dog.

Tims Hunting involves the interaction of a prized artefact, a gun that he takes great value in due to its precision, maintenance and its working order. In companionship Tim has raised a dog that acts as his friend and hunting partner. Tim is motivated by the act of training dogs to take part in game shooting and even owns his own shooting area where he can refine his skills and prepare for annual events.

Philosophy

Tim has a philosophy that he lives by:

“Do onto others as you would have done onto yourself”

Recording of interview

Here is a Recording of the interview I conducted towards Tim